I never looked too hard into what the game is doing with your computer hardware. That's Darcy's fun technical Crysis fact of the day. So Crysis performance actually got worst for a while. So there's a period of time in the 2010s when the first proper I5 and I7 CPUs were rolling out when average Hz per core was half or quarter of what it would have been a few years prior. Of course now we know that to not be possible. Back when Crysis was in development common concensus was that in the future we would have dual core CPUs at 20GHZ. One thing it is doing that's intended as a future proof is only using 2 CPU cores. But then it also wouldn't be as impressive. If we gave the Crysis Devs a 780 and 2 more years of development I'm sure all those issues would be ironed out. Now not being able to run at max settings is where a lot of the games visual bugs and graphical coding issues actually come from. Crytek themselves could never run it max settings. You need to remember this game wasn't just taxing for us. A lot of what people now call "Bad optimization" in reality was an attempt at optimising the game. If there's one thing I love talking about it's the technical side of Crysis. Also it was only 4 hours long, shorter than Warhead, unacceptably short for a mainline entry into this franchise. This is my favorite kind of stealth game by far.Ĭrysis 3 changed some things to punish stealth (IIRC decloaking makes a detectible sound when you're within a few dozen meters of enemies) which rubbed me the wrong way and was confusing since they also introduced the Bow which is traditionally a stealth weapon. In Crysis 2 this is made explicit by removing all the other suit modes and IIRC basically telling you to play this way. In Crysis you can experiment with things and ultimately figure out that the best way to play is closing distance stealthily, erupt in explosive violence to take out a few guys, then disappear as quickly as you appeared. Warhead is Crysis without those downsides and like you said, better level design and a much better main character.Ĭrysis 2 simplifies and hones the suit powers. I'm not sure if I forgot or if it was just introduced in the remaster, but the vehicles (especially that VTOL) are awful in Crysis and many of the boss battles went beyond challenging into unfair and unfun. Modifying weapons on the fly was amazing. The suit modes and open plan levels were amazing, and gesture controls were cool and intuitive on mouse. I'd probably rank them Warhead, Crysis 2, Crysis, Crysis 3.Ĭrysis 1 was groundbreaking at the time but didn't really hold up. Now on revisiting them, I think Warhead was the best Crysis by far, and 1 was not nearly as good as I thought. ![]() ![]() I remembered absolutely loving Crysis 1 even though my computer could barely play it at the time, never bought Warhead, and bought 2 but didn't like it. I just recently played through all the Crysis Remastered games plus Warhead (which won't get a remaster treatment). The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. ![]() Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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